Grim’s Treasure – Dev Blog #1
Display settings in my Godot engine.
The in-game menu will have the map, health, equipped items, inventory, and other important player statuses. This is nice to have while taking advantage of the extra screen width in a 16:9 resolution and avoiding opening up a secondary menu on top of the screen like traditional Zelda games.
In-game menu on the left and the game room on the right.
This update was an important push to getting Grim’s Treasure onto full-screen monitors and enjoying the pixelated action adventure gameplay! Let me know what you think about this resolution and screen layout below.
Indie Game DeveloperHi I’m Chris, an independent game developer with a knack for designing retro and casual games. I enjoy blogging about my experiences as a developer and wish to hear about your experiences too!